Also known as: Mario & Luigi RPG 3 DX (JP) |
To do:
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The much needed(?) remake of the DS game Mario & Luigi: Bowser's Inside Story on the 3DS. While more faithful than its predecessor, it still sadly ended up being one of the worst selling Mario games in nearly 24 years (being on a dying platform that can already play the original game certainly didn't help matters), and was AlphaDream's last title before they entered bankruptcy later in 2019.
Contents
- 1 Unused Rooms
- 1.1 First Test Map
- 1.2 Second Test Map
- 1.3 Third Test Map
- 1.4 Fourth Test Map
- 1.5 Fifth Test Map
- 2 Deleted Music Tracks
- 3 Early Character Name
- 4 Revisional Differences
- 4.1 V1.1
- 4.2 V1.2
- 5 Unused Text
Unused Rooms
There are currently five known test rooms, each one of them being set in a specific part of Plack Beach. Every room lacks loading zones, and has a bright red background.
First Test Map
At room id 260 is a room filled with Toads which was used to test NPC behaviors. Speaking with any of the Toads will cause something to happen to another, like disappearing, running back and forth on a set path, or temporarily increase in size.
Second Test Map
At room id 264 is an empty room. Its purpose is unknown.
Third Test Map
At room id 265 is a room similar to room 260, with the difference being that there additional Toad colors as well as animated Goombas.
Fourth Test Map
At room id 268 is a room filled with Goombas which may have been used to test some enemy behaviors. In the top left corner of the screen is a group of motionless Goombas, one simply being by itself and the others set in a "V" position with colored squares attached to the lower half, which may have been signs of a layering test.
Around the center of the room is a Goomba different from the others, not only is it animated but it can also be interacted with, making it jump when doing so.
Fifth Test Map
At room id 269 is a room which was used to test overworld mechanics, namely Bowser's shell smash platforms and the air/water pipes. The large central platform burns the Bros.
(Source: Test Maps info from Toad's Depot Discord)
Deleted Music Tracks
There is a gap between track 55 and 60, revealing that four tracks (56, 57, 58, and 59) were removed at some point during the game's development and the developers either forgot or didn't bother to correct the numbering.
Early Character Name
To do: Check the other localization languages, as well as other instances of Kaley's name in the Japanese version. |
During the first encounter with the Best Fitness Friends in Bowser Path, Dieter refers to Kaley as "Leana", which comes out of left field as she is never referred to as such anywhere else in the game. This discrepancy does not exist in the Japanese version, which implies that "Leana" was an early English name that got left in by accident.
キュットがお世話せわに なったそうだね。 | It seems Kaley is lending her assistance. | So, you meet the real Leana. She's not so friendly, this one. |
フン・・・ キミ達たちには ここで・・・ | Well then... I'll just get her... | In fact, you might say... |
消きえてもらう。 | To expurgate you! | She's not friendly at all! |
Revisional Differences
V1.1
Nintendo eShop Update Content Description:
- Depending on the event, sometimes the player got stuck on a certain map when controlling Luigi solo and trying to save the game progress by using the Save Block. The issue has been fixed.
- By downloading the update data, this issue will no longer occur.
- Also, if the issue has already occurred, it will be fixed so that the player can continue playing.
V1.2
Nintendo eShop Update Content Description:
Addressed an issue where sound wouldn’t play for music from the Nintendo DS version of Mario & Luigi: Bowser’s Inside Story in the Music Menu, under Records.
Unused Text
...But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! |
To do: Restore the formatting when text viewing is more stable. Create table for files in BMsg/FMsg.dat. |
Present in b_sys:
KJ_Msg_quest_debug | デバッグ用テストクエスト | Test quest for debugging |
Localized text for an error message (anti-out of bounds?) is present in fcommon:
MES_sys_fukki_00 | === Notice === An error has occurred. To avoid corrupting your data, your character has been moved to a safe place. |
Present in i_air_21:
MES_work_omit_13 | === 仮・未実装 === ダークスター戦と 前後のイベントが未実装です。 ダークスターが外に 出るところまでスキップします。 | === Temporary/Unimplemented === The events before and after the Dark Star battle have not been implemented yet. The game will now skip to the part where it escapes. |
Present in i_energy_32, i_tainai_01, o_chika_01, o_peach_1f_01, o_town_34,:
MES_work_omit_05 | === 1月末版 終了 === 1月末版は ここまでとなります。 ご確認ありがとうございました。 | === January Version End === This concludes the January version. Thank you very much for your verification. |
Present in i_power_arm_01 and i_pump_16, i_tainai_01, o_chika_09_before, o_ekubon_02_after, o_ekubon_07_2, o_koopa_24, o_mushiba_05_before, o_peach_2f_04, o_test_ay_01, o_test_hk_01, o_test_mk_01, o_town_14, o_zutsada_04_after:
MES_work_omit_00 | === 仮・未実装 === イベントが仮または未実装の じょうたい状態です。 | === Temporary/Unimplemented === This event is in a temporary or unimplemented state. |
Present in i_pump_02 and i_test_mo_02:
MES_KPump_02_Kpump_02_hemo_mes_test | This is a test. |
Present in i_pump_04:
MES_work_omit_02 | === 仮・未実装 === 本来はパイプ器官がせり出てきますが、未実装です。 パイプ器官が埋まっている床に立って スライドパッドを下に倒すと、マップジャンプします。 | ===Temporary/Unimplemented=== An organ pipe was originally intended to appear here, but it has not been implemented yet. The game will now warp to where the the buried organ pipe rises from the floor and knocks the Slide Pad down. |
Present in i_pump_16:
MES_work_omit_03 | === α版 終了 === α版は ここまでとなります。 ご確認ありがとうございました。 キノじいの運命や いかに!? | === Alpha Version End === This concludes the alpha version. Thank you very much for your verification. Just what will become of Toadsworth!? |
Present in o_ekubon_15, o_koopa_19:
MES_work_omit_06 | ミニゲーム失敗 ミニゲーム成功 | Minigame failure Minigame success |
To do: This uses encoded text. |
Present in o_evselect_U, sounds like text for a debug menu:
MES_work_omit_01 | ケタの移動 数値の変更 決定 | Degree of movement: Value of change: Decision: |
Present in o_ibiki_03, sounds like text for a debug menu:
MES_work_omit_10 | === 仮・未実装 === イビッキと遭遇するイベントが未実装です。 イベント終了時点までスキップします。 | === Temporary/Unimplemented === The Yikk encounter event has not been implemented yet. The game will now skip to its endpoint. |
Present in o_mushiba_24:
MES_work_omit_11 | === 仮・未実装 === エクボンのもり森(2 かいめ回目)で あら新たなアタックをおぼ覚えるまでのなが流れが みじっそう未実装です。 アタックをおぼ覚えて ふたた再びチャクランのもと元へ もど戻ってきたところからさいかい再開します。 | === Temporary/Unimplemented === The sequence of events that leads to learning a new attack in Dimble Wood (2nd time around) has not been implemented yet. The game will continue from the point where the player learns the attack and returns to Chakron once more. |
Present in o_test_ay_01, o_test_hk_01, o_test_jk_01, o_test_mk_01, o_test_mo_01, o_test_mo_02, o_test_mo_03, o_test_mo_04, o_test_mo_05, i_test_dnh_01, i_test_hk_01, i_test_ik_01, i_test_mo_01:
MES_work_omit_04 | テスト | Test |
Present in o_peach_3f_13:
MES_work_omit_12 | === 仮・未実装 === カタパルトの加速ローラーが未実装です。 カタパルトで飛び出すところまでスキップします。 | === Temporary/Unimplemented === The catapult's speedup roller has not been implemented yet. The game will now skip to the part where it launches. |
Present in o_test_fh_01 and o_test_fh_02:
MES_work_fh_01 | てんめつするよ!! | It will blink!! |
MES_work_fh_02 | Yボタンをおすと とじるよ | Press the Y button to close |
Present in o_test_ho_01:
MES_work_ho_01 | けんしゅう1 | Do Training 1 |
MES_work_ho_02 | けんしゅう2 | Training 2 |
Present in o_test_mk_01:
MES_work_ho_01 | テストテキスト | Test text |
Present in o_zutsada_04_after:
MES_work_omit_08 | === 仮・未実装 === イカダによる地形攻略の一部が未実装です。 地形攻略の終了地点までスキップします。 | ===Temporary/Unimplemented=== This portion of the raft-caused terrain capture has not been implemented yet. The game will now skip to the end of the capture sequence. |
Present in o_zutsuda_10_before:
MES_work_omit_07 | === 仮・未実装 === イカダによる地形攻略と くしゃみイベントが未実装です。\ くしゃみイベントの終了地点までスキップします。 | ===Temporary/Unimplemented=== The sneeze event and raft-caused terrain capture have not been implemented yet. \ The game will now skip to the end of the sneeze event. |
Present in o_zutsuda_16_before:
MES_work_omit_09 | === 仮・未実装 === イビッキタワーが出現するイベントが未実装です。 巨大化バトルの終了時点までスキップします。 | === Temporary/Unimplemented == The Tower of Yikk appearance event has not been implemented yet. The game will now skip to the end of the giant battle. |
Super Mario Bros. • Super Mario Bros 2. (FDS) • Super Mario Bros. 2 (NES) (Prototype, Doki Doki Panic) • Super Mario Bros. 3 |
Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
BS Super Mario USA • BS Super Mario Collection |
Super Mario 64 (64DD Version) |
Super Mario Sunshine (Demo) |
Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World |
Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
New Super Mario Bros. • Super Mario 64 DS |
Super Mario 3D Land (Demo) • New Super Mario Bros. 2 |
Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario 3D All-Stars • Super Mario Bros. 35 • Super Mario 3D World + Bowser's Fury |
Super Mario Run |
Game & Watch: Super Mario Bros. |
Super Mario Kart (Prototypes) • Mario Kart 64 (iQue Prototype) • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Mario Kart Channel) • Mario Kart 8 (Deluxe) |
Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 • Mario Kart Tour |
Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Legend of the Seven Stars |
Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario + Rabbids Kingdom Battle |
Mario Party • Mario Party 2 • Mario Party 3 (Prototype) • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party • Mario Party Superstars |
Mario Party Advance • Mario Party DS |
Mario Party 7: Bowser's Lair Hockey |
NES Open Tournament Golf • Mario Golf (Nintendo 64, GBC) • Mario Golf: Toadstool Tour • Mario Golf: Advance Tour • Mobile Golf |
Mario Tennis (Nintendo 64, GBC, Virtual Boy) • Mario Power Tennis • Mario Tennis: Power Tour • Mario Tennis: Power Tour - Bicep Pump • Mario Tennis Aces |
Super Mario Strikers (Demo) • Mario Strikers Charged • Mario Strikers: Battle League |
Mario Superstar Baseball (Mario Baseball Demo) • Mario Super Sluggers |
Beijing 2008 (DS, Wii) • Vancouver 2010 (DS, Wii) • London 2012 • Rio 2016 |
BS Excitebike Bunbun Mario Battle Stadium • Super Mario Bros. + Duck Hunt + World Class Track Meet • Dance Dance Revolution Mario Mix • Mario Sports Mix • Mario Pinball Land |
Dr. Mario (Prototypes) • Tetris & Dr. Mario • Dr. Mario 64 • Dr. Luigi |
Dr. Mario • Dr. Mario & Puzzle League • Dr. Mario World |
Dr. Mario: Vitamin Toss |
Super Mario Maker • Super Mario Maker 2 |
Super Mario Maker for Nintendo 3DS |
Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Mario vs. Donkey Kong: Mini Land Mayhem! • Mario vs. Donkey Kong: Tipping Stars • Mini Mario & Friends: amiibo Challenge |
Mario vs. Donkey Kong: Tipping Stars • Mini Mario & Friends: amiibo Challenge |
Mario Paint (Prototype) • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Mario Artist Polygon Studio |
Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Mario Bros. • Kaettekita Mario Bros. |
Mario Bros. Classic • Mario Clash |
Luigi's Mansion • Luigi's Mansion 3 |
Luigi's Mansion • Luigi's Mansion: Dark Moon |
Luigi's Mansion Arcade |
Mario's Super Picross |
Mario's Picross • Picross 2 |
Mario is Missing! (DOS) • Mario's Early Years (DOS) • Mario Teaches Typing (DOS) |
Mario is Missing! (NES) • Mario is Missing! (SNES) • Mario's Time Machine (NES) • Mario's Time Machine (SNES) • Mario's Early Years: Fun With Letters |
Donkey Kong • Donkey Kong Jr. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Donkey Kong (Atari 8-bit family) (Prototype) |
Donkey Kong (NES) • Donkey Kong Jr. (NES) |
Donkey Kong (Game Boy) |
Wrecking Crew • Wrecking Crew '98 |
Captain Toad: Treasure Tracker |
Captain Toad: Treasure Tracker |
Mario Roulette |
Mario's Game Gallery |
I am a Teacher: Super Mario no Sweater • Nintendo World Championships 1990 • Nintendo Campus Challenge 1991 • Mario & Wario • Undake 30: Same Game Mario Version • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Fortune Street |
Jaguar Mishin Sashi Senyou Soft: Mario Family • Super Princess Peach • Photos with Mario • Mario Clock |
Donkey Kong • Wario • Yoshi |