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About transparencyTransparency is such an integral part of Illustrator that it’s possible to add transparency to your artwork without realizing it. You can add transparency to artwork by doing any of the following:
Transparency panel overviewUse the Transparency panel (Window > Transparency) to specify the opacity and blending mode of objects, to create opacity masks, or to knock out a portion of one object with the overlying portion of a transparent object. Show all options in the Transparency panel
Show a thumbnail of the selected object in the Transparency panel
View transparency in artworkIt’s important to be aware of when you’re using transparency, because you need to set some extra options when printing and saving transparent artwork. To view transparency in your artwork, display a checkered background grid to identify transparent areas of your artwork.
Change the opacity of artworkYou can change the opacity of a single object, the opacity of all objects in a group or layer, or the opacity of an object’s fill or stroke.
Create a transparency knockout groupIn a transparency knockout group, the elements of a group don't show through each other. Group with Knockout Group option deselected (left) compared to selected (right)
Use opacity masks to create transparencyYou use an opacity mask and a masking object to alter the transparency of artwork. The opacity mask (also referred to as masked artwork) provides the shape through which other objects show. The masking object defines which areas are transparent and the degree of transparency. You can use any colored object or raster image as the masking object. Illustrator uses the grayscale equivalents of the colors in the masking object for the opacity levels in the mask. Where the opacity mask is white, the artwork is fully visible. Where the opacity mask is black, the artwork is hidden. Shades of gray in the mask result in varying degrees of transparency in the artwork. Creating an opacity maskA. Underlying objects B. Opacity mask artwork C. Masking object filled with black-to-white gradient D. C moved over the area of B and masking B When you create the opacity mask, a thumbnail of the masking object appears in the Transparency panel to the right of the thumbnail of the masked artwork. (If these thumbnails aren’t visible, choose Show Thumbnails from the panel menu.) By default, the masked artwork and the masking object are linked (as shown by a link between the thumbnails in the panel). When you move the masked artwork, the masking object moves along with it. However, when you move a masking object, the masked artwork doesn’t move. You can unlink the mask in the Transparency panel to lock the mask in place and move the masked artwork independently of it. Transparency panel displays opacity mask thumbnails: left thumbnail represents the opacity mask, right thumbnail represents masking objectsYou can move masks between Photoshop and Illustrator. Opacity masks in Illustrator convert to layer masks in Photoshop, and vice versa. You can't enter isolation mode when working in mask-editing mode, or vice versa. For a video on working with opacity masks, see How to use Opacity masks. Create an opacity mask
The Clip option sets the mask background to black. Therefore, black objects, such as black type, used to create an opacity mask with the Clip option selected will not be visible. To see the objects, use a different color or deselect the Clip option. Convert an existing object into an opacity mask
Edit a masking objectYou can edit a masking object to change the shape or transparency of the mask.
Unlink or relink an opacity mask
Deactivate or reactivate an opacity maskYou can deactivate a mask to remove the transparency it creates.
Remove an opacity mask
Clip or invert an opacity mask
Use transparency to shape a knockoutUse the Opacity & Mask Define Knockout Shape option to make a knockout effect proportional to the object’s opacity. In areas of the mask that are close to 100% opacity, the knockout effect will be strong; in areas with less opacity, the knockout effect will be weaker. For example, if you use a gradient-masked object as a knockout, the underlying object will be knocked out progressively, as if it were being shaded by a gradient. You can create knockout shapes with both vector and raster objects. This technique is most useful for objects that use a blending mode other than Normal.
About blending modesBlending modes let you vary the ways that the colors of objects blend with the colors of underlying objects. When you apply a blending mode to an object, the effect of the blending mode is seen on any objects that lie beneath the object’s layer or group. It’s helpful to think in terms of the following color terminology when visualizing a blending mode’s effect:
Illustrator provides the following blending modes: Normal Paints the selection with the blend color, without interaction with the base color. This is the default mode. Darken Selects the base or blend color—whichever is darker—as the resulting color. Areas lighter than the blend color are replaced. Areas darker than the blend color do not change. Multiply Multiplies the base color by the blend color. The resulting color is always a darker color. Multiplying any color with black produces black. Multiplying any color with white leaves the color unchanged. The effect is similar to drawing on the page with multiple magic markers. Color Burn Darkens the base color to reflect the blend color. Blending with white produces no change. Lighten Selects the base or blend color—whichever is lighter—as the resulting color. Areas darker than the blend color are replaced. Areas lighter than the blend color do not change. Screen Multiplies the inverse of the blend and base colors. The resulting color is always a lighter color. Screening with black leaves the color unchanged. Screening with white produces white. The effect is similar to projecting multiple slide images on top of each other. Color Dodge Brightens the base color to reflect the blend color. Blending with black produces no change. Overlay Multiplies or screens the colors, depending on the base color. Patterns or colors overlay the existing artwork, preserving the highlights and shadows of the base color while mixing in the blend color to reflect the lightness or darkness of the original color. Soft Light Darkens or lightens the colors, depending on the blend color. The effect is similar to shining a diffused spotlight on the artwork. If the blend color (light source) is lighter than 50% gray, the artwork is lightened, as if it were dodged. If the blend color is darker than 50% gray, the artwork is darkened, as if it were burned in. Painting with pure black or white produces a distinctly darker or lighter area but doesn't result in pure black or white. Hard Light Multiplies or screens the colors, depending on the blend color. The effect is similar to shining a harsh spotlight on the artwork. If the blend color (light source) is lighter than 50% gray, the artwork is lightened, as if it were screened. This is useful for adding highlights to artwork. If the blend color is darker than 50% gray, the artwork is darkened, as if it were multiplied. This is useful for adding shadows to artwork. Painting with pure black or white results in pure black or white. Difference Subtracts either the blend color from the base color or the base color from the blend color, depending on which has the greater brightness value. Blending with white inverts the base-color values. Blending with black produces no change. Exclusion Creates an effect similar to but lower in contrast than the Difference mode. Blending with white inverts the base-color components. Blending with black produces no change. Hue Creates a resulting color with the luminance and saturation of the base color and the hue of the blend color. Saturation Creates a resulting color with the luminance and hue of the base color and the saturation of the blend color. Painting with this mode in an area with no saturation (gray) causes no change. Color Creates a resulting color with the luminance of the base color and the hue and saturation of the blend color. This preserves the gray levels in the artwork and is useful for coloring monochrome artwork and for tinting color artwork. Luminosity Creates a resulting color with the hue and saturation of the base color and the luminance of the blend color. This mode creates an inverse effect from that of the Color mode. Note: The Difference, Exclusion, Hue, Saturation, Color, and Luminosity modes don't blend spot colors—and with most blending modes, a black designated as 100% K knocks out the color on the underlying layer. Instead of 100% black, specify a rich black using CMYK values. Change the blending mode of artwork
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